Dawn of Man - Environment/Scenario Generator 2.1

Choose preset...
Import environment xml by:
Modify the amplitudes of the different noise layers, the initial numbers define the amplitudes of the low-frequencies (the height of large mountains), and the later numbers define the amplitudes of the high_frequencies (the height of the small bumps).

For a complete guide: Understanding Amplitudes in Environment.

Resource Factor 38
The amount of resources in the map. 1 is the default.

Distance Height Offset 0.57
How much bigger are mountains at the edge of map.

Ford Distance Factor 0.12
The average distance between river fords, 1.0 is the default.

Sun Angle Factor 0.22
How high is the sun in the sky, 1.0 is the default.

Backdrop Scale 1, 0.25, 1
Change the size of backdrops (the mountains you see beyond the map).
Deposits Tin, Copper
What types of deposit are present in the level.

Choose deposit to override
Choose detail to override
Choose prop to override
Value: 0.48

Trees Everywhere <false>

Present Trees Raspberry Blackberry Barley Blackberry Pine
What trees are present in the level.

Choose tree to override
0.25
0.25
0.5
0.1
0.5
Min: / Max: 25°

0.25
0
Min: 0 / Max: 5
0.25
Min: 20° / Max: 35°

0.25
0.25
0.5
0.1
Min: / Max: 25°

0.25
0.25
0.5
0.1
<Yes>
Min: -15° / Max: 10°


<?xml version="1.0" encoding="utf-8"?>
<environment>
  <noise_amplitudes values="0.869 0.835 0.079 0.071 0.428 0.202 0.684 0.032"/>
</environment>
Hardcore Mode <True>
Player whether this scenario can be played in hardcore mode or not.

Nomad Mode <False>
Player whether this scenario can be played in nomad mode or not.

Category
Defines the category for the scenario.

Group ID
Defines the group for the scenario, you can group several related scenarios and they will appear next to each other in the game UI.

Map size 4
Defines the size of the map, beware that big maps can drain performance.

Show Completion Icon <True>
Defines whether a small icon will appear next to the scenario indicating it's completion status.

Required Scenario
Specifies another scenario the user has to complete before playing this one.

Required Milestones
Milestones needed for the scenario to count as completed, so that depending scenarios can be started.

Custom Settlement Name <True>
Determines if naming the settlement is an option on game start - unknown default name, where to set the name

Required Scenario
Probably referees to a .lng file with loading screen hints

Starting conditions
Defines the conditions when game is started.
Season
Spring
Visual Setup

Visible <False>
Whatever to display the previous scenario(s).
Choose disaster...
North: 0.97
South: 0.15
North: 791
South: 1490

<?xml version="1.0" encoding="utf-8"?>
<scenario>
  <size value="4"/>
  <locations>
    <location id="federicoworth" seed="86205652" environment="eurasia_north" map_location="0.97,0.15" river="true" lakes="1"/>
  </locations>
</scenario>

<?xml version="1.0" encoding="utf-8"?>
<strings>
  <string name="federicoworth">Federicoworth</string>
</strings>